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EVERY MATCH IS A SUPER MATCH

PATCH NOTES

2024.07.24th July Balance Patch

NO.18789 | Date: 2024-07-24 05:34:43



Hello, Ballers!
 
This is the FreeStyle2 Development Team.
 
A Balance Hotfix patch will be implemented to address issues identified after
the 7/10 patch. We are currently reviewing various aspects, including player
trends, unintended gameplay mechanics, and balance data following the
July balance patch.

Please check the details of the changes below and feel free to leave your
feedback regarding the balance patch.
 
*After the balance patch, the 'Drift Shot SF' Mastery skill for the SF position
will be reset. Please check your Mastery skills before playing.
1) Gameplay Balance Changes
 
A. Cross Hop Step (SF)
→ A coefficient has been added to make the Cross Hop Step basic skill affected
by the Drive Speed attribute.
 
→ The coefficient for the Cross Hop Step enhanced Mastery skill has been
modified to be more influenced by the Drive Speed attribute.
 
B. Straight-line Drive (SF)
→ The coefficient for the Straight-line Drive Mastery skill has been modified
to be more influenced by the Drive Speed attribute.
 
→ The coefficient for the Straight-line Drive enhanced Mastery skill has been
modified to be more influenced by the Drive Speed attribute.
 
C. Ball Handler Team Formation Adjustments
1) If there are 2 or more ball handlers on the HOME team, the attributes
of the ball handler positions will be decreased.

Ball Handlers:
Defensive Dual Guard, Block Point Guard, Steal Point Guard,
PG, and DG positions without specialties equipped.
 
2) Decreased Attributes
   - Move Speed -20%
   - 3pt Shot Success Rate -20%
 
D. Diving Off
→ The skill hotkey will be changed.
 
  - Before: [W] key when loose ball is available.
  - After: [R] key when loose ball is available.

2) Balance Changes & Error Fixes
 
A. Changes to Results Display
→ An issue where match results were not displaying correctly has been fixed.
- Jump Ball & Effective Resistance Records.
 
B. Back Roll Turn Pull-up Jumper (Mastery Skill)
1) An issue where the skill would activate even when the Enhanced Pull-up
Jumper Mastery isn’t equipped has been fixed.
 
2) An issue where the Enhanced Pull-up Jumper would activate when
using the Back Roll Turn Pull-up Jumper has been fixed. 
 
C. Last Resistance Upgrade (Mastery Skill)
→ The probability condition in the activation requirements for the enhanced
Last Resistance Upgrade skill has been changed.
 
  a. Before
  - Big Man (C, PF, CT) will be affected by the Last Resistance skill if they
    possess the ball for more than 0.8 seconds.
      → Last Resistance Activation Success Rate
      - 0.8s: 40% Chance
      - 1s: 50% Chance
      - 2s: 100% Chance
 
  b. After
  - Big Man (C, PF, CT) will be affected by the Last Resistance skill if they
    possess the ball for more than 0.8 seconds.
    → Last Resistance Activation Success Rate
      - 0.8s: 53% Chance
      - 1s: 67% Chance
      - 1.5s: 100% Chance
 
D. Paint Zone Middle Shot Adjustment
→ Fixed an issue where shot resistance was applied significantly lower
when taking middle shots from the paint zone.
 
E. Status Indicator Icon Update
→ A status icon will be displayed under characters during gameplay.
  - Last Resistance Upgrade Activation Availability Status
    (Only the time condition will be displayed.)
  - Interrupt Skill Activation Availability Status.
 
F. Growth Guide
→ A Balance tab has been added to the Growth Guide.
→ We will continue to update and provide more detailed
explanations regarding balance changes in the future.

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Thank you for your continued support.

Be free to create your own style, FreeStyle!

- Freestyle2 Team