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EVERY MATCH IS A SUPER MATCH

PATCH NOTES

10.19.2022 Balance Patch

NO.16430 | Date: 2022-10-19 15:10:54








1) Alley-oop Pass

PG and DG’s current Alley-oop Pass Skill will be removed and will be given as a
Mastery Skill


2) Post Up Drive Combo

The Post Up Drive Combo skill is added to the SF position.

3) Intercept level adjustment

I. Intercept Success% adjustment


 
II. Acquire Over Pass Intercept & Over Pass Intercept: success% stat added



*
The Overpass Intercept skill is deleted from the previous PG position.

4) Diving Catch

I.       The Diving Catch skill is added to the DG position.

II.      Diving Catch cannot be equipped together with Rolling Diving Catch.

5)     Skill stat adjustment 




6) Baseball pass

There has been a slight increase in baseball pass stamina ↓

7) Last Resistance

- Previous:
 
‘Last Resistance’ could be activated no matter the number of players around
the post.
 
- Changed: 
 
‘Last Resistance’ can be activated if no one other than the opponent (offense)
is around the post.









1) Rule Changes
I. Offense Rebound time change
 
- When your team is in offense, if you perform a successful rebound that does
not grant the offense to the opponents, the attack timer will be changed.  
→ Previous: [22] second(s)
→ Changes: [14] second(s)
 
 
II. Draw Match Rule Change
 
- Change to time that a match will result in a draw after a player has force-quitted
the game
→ Previous: [60] second(s)
→ Changes: [20] second(s)
 
 
2) Training Attribute Change

I. Default Attributes Change
 
[240] points
 
II. The increase amount of required stats for Training is improved.

 







*When using Training Points, the amount of required points will now be fixed
instead of being increased with each use.

*Training Points will reset after the implementation of the Balance Patch.
Re-allocate your points under User Info menu.




1) Astria Character 'Buff Attributes' Change

I. Complete Freestyle condition once buff Improvement 
→ Previous: Freestyle condition of all teammates increased by 1 when using a buff
(no limit to condition increase)
→ Changed: ‘Complete Freestyle Condition Once’ buff is now separated into
team/individual buffs and only one may be selected.
 
[When set as a team buff]
a. Complete Freestyle condition once (team)
- When using buffs, all Freestyle conditions of teammates met + [1] Increased
- Condition goes up to [3] times including buffs used by the team 
(‘Unobtainable’ mark displayed upon exceeding 3 times)
- This buff is does not apply to characters that have the ‘Complete Freestyle
condition once (individual)’ buff.
 
[When set as an individual buff]  
b. Complete Freestyle condition once (individual)
- When using buffs, all Freestyle conditions of your character met + [1] Increased
- Condition goes up to [3] times including buffs used by the team 
(‘Unobtainable’ mark displayed upon exceeding 3 times)
- Complete Freestyle condition once’ buff does not apply to other characters than
yours.
 
II. Stamina Immediate Recovery Improvement
→ Previous: When using buffs, all Stamina of teammates replenished by [100]%
→ Changed: When using buffs, all Stamina of teammates replenished by [50]%

III. Attribute Buff Improvement


 


[C] Position



[CT] Position



[PF] Position



[SF] Position



[SW] Position



[SG] Position



[PG] Position



[DG] Position





[CT] Position



[PF] Position



[SF] Position



[SW] Position



[SG] Position





[PG] Position





[DG] Position