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EVERY MATCH IS A SUPER MATCH

PATCH NOTES

Balance Patch 2019.06.26th

NO.10445 | Date: 2019-06-26 00:43:28

Hello Ballers.
 
This is Freestyle 2 Developer from Joycity.
 
In our Balance Patch we have focused on some of the attributes of all positions. 
Moreover, we have also made some adjustments that were resulted in the
Freestyle 2 1Q Survey. Focused on the CT position which ranked 1st as the
position that needed a buff and the PF position which ranked 1st as the position
that needed a nerf.
 
In our Skill Patch, a new CT skill has been released and the PF’s upgraded middle
shot steps have been adjusted, for further details please refer to the context below.
 
In our Mastery Patch, the overall DG and PG Masteries have been renewed.
In particular, to PG’s 3-point success rate, attribute has been added that our 
ballers have consistently been requesting, and we believe the ‘Long range ↑’ skill 
in the ‘Scheme Breaker’ Mastery will bring a more aggressive PG play style
than before.
 
Please check the details in the game.

A. New CT skill Added

Application: A new passive skill ‘Box Out Master' is added to the CT position.
 
Intention: A Passive skill ‘Box Out Master’ added which provides significantly
faster box-out movement than box out upgrade. CT was the top position in the
1Q survey that required the most Buff, and many said the CT position was not
unique compared to other Big Man positions. The previous CT position’s scoring 
ability was lower than the Scorer's, rebound and block weren’t stronger than 
the Big Man position. After receiving continuous Feedbacks from the users, 
we decided to add specialized features in each position, C (rebound), PF (block),
and CT (box out). “Box Out” will be CT’s concept, and CT’s position will be 
modified along with his “Box Out” Concept.

B. CT_Hand-to-Hand Skill Adjustment
Application 1 : Pass-and-run can be triggered after using hand-to-hand skills
 
Application 2: The Character’s moving speed increases temporarily after 
receiving the Hand-to-hand pass
 
Intention: The goal is to increase CT's use of hand-to-hand pass and affect 
the game plays. The Previous Mastery Skill (hand-to-hand & faster!)’s has 
been added to apply to the basic skill.

C. Passive Step Adjustment
Application: PF's middle Shot Upgrade 2 skill has been lowered to 
middle Shot Upgrade 1.
 
Intention: This had the most opinions in our 1Q Survey, and as a fact, 
the PF position had a high middle shot success rate and manual dunk 
gave PF a high advantage in both offense and defense. Reduced the 
PF Position’s success rate and the reduced number can be achieved through
PF’s offensive Mastery.
 
D. Default skill Changes
Application: C, PF Position’s Dunk Success % II, Dunk Focus_2 skill 
has been excluded from the default skill.
 
Intention: High dunk success rate and increased skill slots allowed to meet
both offense and defense. Two passive skills were excluded from 
the default skill to select options of defense or attack skills.
 
E. Spin move Lay-up skill Adjustment
Application 1 : Stamina reduction value Increased when using Spin Move Lay-up.
 
Intention: We believe the Spin Move Lay-up skill had been used excessively
without any risk under the rim, therefore we have added the stamina 
reduction value in order to prevent users from using spin move lay-up 
multiple times.
 
A. Mastery Skill’s Applied Value Changes
 
a. L Cut (SG) : L cut Dash Stamina Removed, 'L cut speed' skill’s
moving speed Increased
 
Intention: After when the stamina reduces when using a dash, 
it was impossible to use the L Cut skill efficiently because of 
additional dashes were reduced when using L-cut. Stamina Reduction
has been removed when using L Cut in order to use to let users use 
L Cut several times during their offense turn. Moreover, increased 
moving speed when ‘L cut Speed ↑' skill was equipped.

b. Post-up jumper (SF) : Post up jumper Distance Limit Deleted
Intention: We determined that the previous Post up Jumper skill 
was not practical enough because the offense player was only able 
to use the Post up Jumper skill in narrow post areas or in front 
of the defense player(opponent) that had high block attributes.
Therefore, we removed the Distance Restrictions to increase the 
diversity and efficiency of SF's attack routes.
 
c. Hand-to-hand & faster! (CT) : 'Hand-to-hand & faster!'
 speed Increased, Dash Duration Decreased
Intention: The character who receives a hand-to-hand pass will have
faster moving speed but will have decreased duration.
 
d. Dash Move Speed (All) : ‘Dash move speed ↑’ Value Decreased
Intention: Due to Fast Dash Moving Speed, efficiency of 
supporting defense was excessively too high, therefore we have reduced
the speed by about 60%.

B. Mastery Skill Adjustment

a. Center (C)
Each Skill Attributes’ Increase and Decrease have been partially modified.
Please check the details in the game.
 
b. Power Forward (PF) 
Each Skill Attributes’ Increase and Decrease have been partially modified.
The Middle Shot Success% has been added to the power dunker Mastery, 
while the middle shot success % Reduction has been added to the rest of 
the masteries. Moreover, Box Out Swarm Move Upgrade skill has been added
to the Energy Lob Catcher Mastery.
Please check the details in the game.
 
c. Control Tower (CT)
Each Skill Attributes’ Increase and Decrease have been partially modified.
Please check the details in the game.
 
d. Small Forward (SF)
Each Skill Attributes’ Increase and Decrease have been partially modified.
The placement of the Standard Forward Mastery has been changed so that 
'Shot Fake Drive Speed↑’ and ‘Shoot Fake Drive Range↑’ skills can be learned 
step by step.
 
Reduced Rebound Increased value and increased the reduction of the
shot success% in the Option Lob Catcher Mastery.
Please check the details in the game.
 
e. Swing Man (SW)
Each Skill Attributes’ Increase and Decrease have been partially modified.
The placement of the Mastery has been changed so that 'Shot Fake Drive Speed↑’
and ‘Shoot Fake Drive Range↑’ skills can be learned step by step.
Please check the details in the game.
 
f. Shooting Guard (SG)
Each Skill Attributes’ Increase and Decrease have been partially modified.
The placement of the Catch & Shooter Mastery has been changed so that 
'Shot Fake Drive Speed↑’ and ‘Shoot Fake Drive Range↑’ skills can be learned 
step by step. Added ‘Jab step Drive Speed↑’ Skill in Swing & Swing Mastery.
 
g. Dual guard (DG)
Overall Mastery skills have been renewed.
Number of “Offensive Style” Mastery Skills Increased (13 → 20)
Number of “Defensive Style” Mastery Skills Increased (11 → 19)
Number of “Athletic Style” Mastery Skills Increased (11 → 17)
Please check the details in the game.
 
h. Point guard (PG)
Overall Mastery skills have been renewed.
Number of “Athletic Outlier” Mastery Skills Increased (9 → 16)
Number of “Quick Step Chaser” Mastery Skills Increased (8 → 18)
Number of “Scheme Breaker” Mastery Skills Increased (12 → 18)
Please check the details in the game.