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Balance and Gameplay Changes

NO.427 | Date: 2015-03-25 02:43:56

 

A. New Skills

I. Power Block

-Block the ball and make it bounce hard on the court.
 

Required Level: 30
Price: 8000 Points
Position: C, PF



II. Drift Shot

-Drift to the left or right during a jump shot to avoid the defense.
 
 
Required Level: 38
Price: 15000 Points
Position: SF, SG


 
 III. Drive in & Kick out
-During Drive Dribble, perform the fast Pass to Teammates.

 
 
Required Level: 30
Price: 8000 Points
Position: PG
 
 

 
 BBalance and Gameplay Changes
 
1. Shot balancing related

3 Point Shot
A. 3 point shot success rate will slightly decreased when you are marked by your opponent. 
B. The overpowered PF’s 3 Point shot will be nerfed.
 
Floater
A. Success rate of Floater shot will be decreased more when opponent is in his defense area 
 
Backward Two Step Manual Layup
A. Manual Layup animation will be changed.
 
Two Step
A. Collision penalty for Two Step skill will be changed. 
Player won’t drop the ball when he collided while they are using Two Step.
 
Shooting Buff
A. Stand Shooting Buff will be removed – Standing still for certain time before you take a shot will
not grant you a shooting buff anymore; this is to improve the flow of the game.
 
Turn Around Fade away (C, PF, and SF)
A. Turn Around Fade away skill animation speed will be increased. 
 
Dunk 
A.  Success rate of dunking (Including Alley-oop, Short dunk and Long dunk) will 
be reduced when opponent is using Screen.



2. Skill related
 
Post up skill
 
A. The movement interruption using post up will be removed; 
Currently Post-up skill can be used to interrupt other players movement.
 
Now there will be no collision between player who are using Post up skill and 
opponents except your marking player (1 player) 
 
Post Up will now work as intended for 1 on 1 against the marking player only.
 
Dribble-drive
 
A. Driving (pressing ‘A’ key) will consume your stamina
B.  However, positions that need to use Driving skill often will have an advantage of stamina for other skills 
 
Baseball pass 
 
A. Difficulty of using Baseball pass will be reduced but the penalty of failing Baseball
 pass will be increased.
 
Passive skill attribute
 
A. Passive skill attribute will be changed to 24, 36, 48  -> 12, 24, 48
 
Abusing Dash & Collapsing play 
 
SF, SG, PG won’t be able to interrupt C or PF’s Rebound & Box out action by just dashing into them.